Non-adversaries-if unrelated to the storyline-can be killed without consequence, and dead bodies may incur additional damage.
Frantic screaming and realistic gunfire occur throughout, and characters emit large blood-splatter effects when hit some explosions (in gameplay and cutscenes) result in dismembered limbs or bloodstained surroundings. Slow-motion effects (i.e., “bullet time”) can be utilized for improved targeting precision, and killing certain enemies triggers a zoomed-in “bullet cam” (close-ups of entry/exit wounds/headshots). As the noir–style storyline unfolds, players use machine guns, sniper rifles, shotguns, and explosives to kill human adversaries (e.g., armed thugs, gang members, paramilitary units) in frenetic combat. In this third-person shooter, players assume the role of Max Payne, an NYPD detective-turned-bodyguard for a wealthy Brazilian family.